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- I have been working hard on my texture mapping routines for my future
- raycaster. The original file I cretaed, made 58 frames, and completed this
- cycle in 31.8 seconds. I have added a few more routines to it, and have now
- made it so that it will compute the full 58 fram animation in just, a
- staggering 8.1 seconds!!! No AMAL, bobs, or sprites were used, and ZOOM was
- used to draw each frame. The original source is a 32 colour 64x64 image,
- which is mapped onto a slanted face, at a rate of around 0.15 frames a
- second on average, which isnt bad for AMOS, as I still havent added a
- chunky2planar routine.
-
- I have no idea how a c2p routine works, so if anyone has any example source,
- could they pass it on to me?
-
- This new demo (and lots of info about it) can be gotten from
- http://www.mushy-pd.demon.co.uk/ray.htm as well as a texturemapping AMOS
- listing. Thanks for reading.
-
- Mush
-
- --------******( Extreme AMOS )******--------
-
- The best AMOS homepages around, full of downloads, and my AMOS disk
- magazine. Order games and utilities directly from the library, for FREE.
-
- See my homepages at http://www.mushy-pd.demon.co.uk or
- http://members.tripod.com/~mushypd for more information.
-
- Email: mpd@mushy-pd.demon.co.uk mpd@computer4u.com
- mushy_pd@hotmail.com
-
- Look for Mush now on IPhone in AMOS!!
- ICQ No. - 778243 (talk to me!!)
-
-
-